Recent Blogs Posts

  1. Houdini Cellular Automata

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    I've translated Malcolm Kesson's Cellular Automata SL into a Houdini VOP RSL Network (no reason). You can find the original SL on his website: http://www.fundza.com/rman_shaders/cellular/index.html
    Main difference is that Houdini VOPs don't support Arrays so I used multiple connections and 8 texture calls instead of a for loop. Let me know if there is some better way of querying neigbours.
    Original shader cell size and count is dependant on micropolgyons and controlled by shading rate. I've set the shading rate to a very high value and the cell count is controlled by geometric subdivision instead. That meant I couldn't use random function for initialization so I replaced it with cellnoise shadeop.

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    ...

    Updated 03-01-2012 at 11:59 PM by Artur

    Categories
    Technical
  2. Blurry pointcloud refractions with 3Delight


    While debugging some of my occlusion shaders, I've put together simple RIB and SL demonstrating two pass pointcloud based refractions using indirectdiffuse shadeop. It's a pretty old trick but never officially documented for some reason. First off, pointcloud baking shader:

    Code:
    surface simple_bake
    (
    	uniform float bake = 0;
    	uniform string ptc_file = "mybake.ptc";
    	uniform float ptc_interpolate = 0;
    	uniform float ptc_radiusscale = 1 
    )
    {
      normal Nn = normalize( N );
      if( bake != 0 )
      {
         bake3d( ptc_file, "", P, Nn, "_radiosity", Cs, "coordsystem", "world",
    ...
  3. Paths of HATE

    Updated 10-19-2011 at 02:09 AM by Artur

    Categories
    Movies
  4. Cool Fluid Simulation



    some more on authors youtube channel
    Categories
    Uncategorized
  5. Happt Feet Trailer

    Hey kids!
    I've been busy working on this little thing:



    <iframe width="560" height="315" src="http://www.youtube.com/embed/_4d7miYVkeM" frameborder="0" allowfullscreen></iframe>

    Be back soon.

    Updated 10-04-2011 at 12:09 AM by Artur

    Categories
    Uncategorized
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