Recent Blogs Posts

  1. Blurry pointcloud refractions with 3Delight


    While debugging some of my occlusion shaders, I've put together simple RIB and SL demonstrating two pass pointcloud based refractions using indirectdiffuse shadeop. It's a pretty old trick but never officially documented for some reason. First off, pointcloud baking shader:

    Code:
    surface simple_bake
    (
    	uniform float bake = 0;
    	uniform string ptc_file = "mybake.ptc";
    	uniform float ptc_interpolate = 0;
    	uniform float ptc_radiusscale = 1 
    )
    {
      normal Nn = normalize( N );
      if( bake != 0 )
      {
         bake3d( ptc_file, "", P, Nn, "_radiosity", Cs, "coordsystem", "world",
    ...
  2. Paths of HATE

    Updated 10-19-2011 at 03:09 AM by Artur

    Categories
    Movies
  3. Cool Fluid Simulation



    some more on authors youtube channel
    Categories
    Uncategorized
  4. Happt Feet Trailer

    Hey kids!
    I've been busy working on this little thing:



    <iframe width="560" height="315" src="http://www.youtube.com/embed/_4d7miYVkeM" frameborder="0" allowfullscreen></iframe>

    Be back soon.

    Updated 10-04-2011 at 01:09 AM by Artur

    Categories
    Uncategorized
  5. Short one

    Quick update on previous post. Found another awesome WebGL site dedicated to 3D fractals



    @ http://fractal.io/

    And a nice tutorial on snow shader for architectural visualization by Bertrand Benoit

    Updated 10-04-2011 at 01:08 AM by Artur

    Categories
    Technical
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