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View Full Version : ORB - a tool that automatically creates bump maps from a high-poly to low-poly model



ajuss
06-17-2003, 07:25 AM
Dynamic per-pixel lighting in real time 3D graphics is a very hot topic today. It enables realistic lighting with often stunning results. For this we need bump maps (or normal maps) which stores the micro geometry of a high-polygon model in a texture which is mapped to a low-polygon model that is used during real time rendering. ORB (Open Render Bump) is a free tool that automatically creates these bump maps from a high-polygon and a low-polygon model.

http://www.soclab.bth.se/practices/orb.html

Artur
07-04-2003, 12:22 PM
ooh.. väga kuul. ei täheldanud seda postitust varem.. aaaga kindlasti kasuks. kuigi maxiga saab midagi sarnast teha kah. render to texture. normaleid.. vist. polegi eriti veel uurinud. xboxiga saab normal ja bumpmape teha aaaga ps2 ei saa:(

enivei.. thnx